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Season 11 - Divine Intervention

Death TrapA-TIER

A-Tier DoT / Minion / Melee

Auto-updated from database · Last sync: Feb 16, 2026

Build Summary

Death Trap Rogue Endgame Build Guide. Learn about Skills, Paragon, Gear Progression, Pit and Dungeons in Diablo 4 Season 11.

Tier
A-Tier
Playstyle
DoT / Minion / Melee
Class
Rogue
Difficulty
Easy

Strengths & Weaknesses

Strengths

  • Excellent clear speed
  • Good survivability
  • Beginner friendly
  • Strong pushing potential
  • Strong boss damage

Weaknesses

  • Complex rotation

Active Skills

1
Death Trap PRIMARY

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2
Preparation

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3
Exposure

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4
Flurry

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5
Aftermath

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6
Dash

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7
Momentum

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8
Poison Trap

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9
Concealment

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10
Caltrops

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11
Smoke Grenade

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12
Alchemical Advantage

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13
Unstable Elixirs

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14
Malice

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15
Raheir's Guard

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16
Provoke

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17
Mocking Lure

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18
Shockwave

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19
Dark Shroud

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20
Teleport

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21
Balestra

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22
War Cry

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23
Haste

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24
Close Quarters Combat

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Key Items

Beastfall Boots UNIQUE
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Harlequin Crest UNIQUE
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Ring of Starless Skies UNIQUE
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The Grandfather UNIQUE
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Jah UNIQUE
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Murmuring Obols UNIQUE
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Pale Marks UNIQUE
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Eyes in the Dark UNIQUE
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Mot UNIQUE
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Thul UNIQUE
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Scoundrel's Leathers UNIQUE
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Elixir of Resourcefulness II UNIQUE
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Heir of Perdition UNIQUE
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Elixir of Advantage II UNIQUE
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Soothing Spices UNIQUE
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Reddamine Buzz UNIQUE
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Spiral Morning UNIQUE
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Zan UNIQUE
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Yul UNIQUE
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Poc UNIQUE
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Cir UNIQUE
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Vex UNIQUE
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Ohm UNIQUE
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Xan UNIQUE
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Ner UNIQUE
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Qax UNIQUE
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Elixir of Fortitude II UNIQUE
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Que UNIQUE
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Xal UNIQUE
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Banished Lord's Talisman UNIQUE
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Shroud of False Death UNIQUE
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Asheara's Khanjar UNIQUE
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Legendary Aspects

Quickening Fog
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Umbrous
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Siphoning
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Galvanized Slasher's
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Opportunist's
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Frostbitten
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Siphoned Victuals
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Moonrise
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Accelerating
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High Velocity
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Paragon Board Order

Attach boards in this order. Level glyphs to 15 first, then push to 21 for radius bonus.

Versatility Board 1

Ambush Board 2

Explosive Board 3

Canny Board 4

Headhunter Board 5

Rotation

  1. Flurry is only used in the Starter Variant to bridge the gaps for when Death Trap is inevitably on Cooldown due to not having good enough Death Trap Cooldown Reduction tempers and skill ranks.

  2. Death Trap is our Ultimate Skill and main damage dealer. With enough cooldown reduction, we can get to the point where we can spam this indefinitely and fill our entire resource bar with Beastfall Boots in combination with Aftermath and an Energy Restore temper on your ring.

  3. Dash is used for mobility and stacking Momentum.

  4. You want to use Poison Trap against Elites for its brief knockdown and increased damage dealt through Subverting Poison Trap.

  5. Concealment is used as our source of Unstoppable, 100% Crit Chance and Vulnerable application.

  6. Caltrops adds a powerful damage buff with Enhanced Caltrops. Use Disciplined Caltrops for as long as you need extra Critical Strike Chance, and swap to Methodical Caltrops when it is no longer needed.

  7. Smoke Grenade adds another powerful damage buff through Enhanced Smoke Grenade, and applies poisoning required for Alchemical Advantage through Subverting Smoke Grenade.

  8. We go back to using Momentum for general farming, as the buff is permanent and only requires you to use Dash 10 times in total to have permanent increased damage and defensives. For Pit Pushing, you want to swap to Exposure as it does more damage when enemies are alive for longer.

  9. Use Dash repeatedly to stack up your Momentum. You do this fastest by alternating between Dash and Death Trap.

  10. Versus Bosses and Elites: Apply your various debuffs on the target and make sure they do not fall off.Start with Caltrops and keep them inside the area for Enhanced Caltrops.

  11. Use Poison Trap to knock down Elites, and deal increased damage through Subverting Poison Trap. This also activates Alchemical Advantage.

  12. Use Smoke Grenade to make them take more damage, and increase your attack speed through Alchemical Advantage.

  13. Use Concealment whenever you need Unstoppable and to apply Vulnerable.

  14. Use a Healing Potion for Unstable Elixirs.

  15. Cast Death Trap for a massive nuke.

  16. Use your Evade (especially if you have Jah equipped) and Dash to keep moving.

  17. You no longer need to stand near enemies during Unstoppable and versus bosses, as Supreme Death Trap now works while standing in distant range as well.