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Season 11 - Divine Intervention

Blessed HammerA-TIER

A-Tier DoT / Minion / Melee

Auto-updated from database · Last sync: Feb 16, 2026

Build Summary

Blessed Hammer Paladin Endgame Build Guide. Learn about Skills, Paragon, Gear Progression, Pit and Dungeons in Diablo 4 Season 11.

Tier
A-Tier
Playstyle
DoT / Minion / Melee
Class
Paladin
Difficulty
Easy

Strengths & Weaknesses

Strengths

  • Excellent clear speed
  • High damage output
  • Good survivability
  • Beginner friendly
  • Strong pushing potential
  • Strong boss damage

Weaknesses

  • Low survivability
  • Complex rotation

Active Skills

1
Blessed Hammer PRIMARY

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2
Disciple

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3
Condemn

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4
Falling Star

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5
Evade

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6
Advance

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7
Rally

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8
Fanaticism Aura

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9
Defiance Aura

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10
Consecration

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11
The Best Offense

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12
Break the Line

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13
Hysteria

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14
Taste of Flesh

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15
Field of Languish

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16
Aegis

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17
Arbiter of Justice

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18
Conviction

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19
Bloodthirst

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20
Bloodlust

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Key Items

Herald's Morningstar UNIQUE
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Argent Veil UNIQUE
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The Grandfather UNIQUE
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Ring of Starless Skies UNIQUE
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Harlequin Crest UNIQUE
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Heir of Perdition UNIQUE
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Murmuring Obols UNIQUE
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Pale Marks UNIQUE
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Herald of Zakarum UNIQUE
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Shroud of False Death UNIQUE
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Godslayer Crown UNIQUE
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Soothing Spices UNIQUE
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Reddamine Buzz UNIQUE
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Spiral Morning UNIQUE
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Elixir of Fortitude II UNIQUE
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Cem UNIQUE
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Ohm UNIQUE
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Igni UNIQUE
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Thul UNIQUE
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Tam UNIQUE
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Cir UNIQUE
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Vex UNIQUE
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Mot UNIQUE
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Lum UNIQUE
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Ceh UNIQUE
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Que UNIQUE
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Xal UNIQUE
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Elixir of Resourcefulness II UNIQUE
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Qax UNIQUE
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Legendary Aspects

Ascension
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Edgemaster's
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Inner Calm
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Accelerating
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Hale's Salve
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Bulwark's
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Utmost Glory
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Virtuous
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Disobedience
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Celestial Strife
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Holy Punishment
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Lagera's Sovereignty
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Moonrise
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Rapid
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Paragon Board Order

Attach boards in this order. Level glyphs to 15 first, then push to 21 for radius bonus.

Spirit Board 1

Honed Board 2

Canny Board 3

Resplendence Board 4

Apostle Board 5

Rotation

  1. Blessed Hammer is your main ability. It creates a spinning hammer that follows you around and becomes a Disciple skill, benefitting from Disciple synergies. With Argent Veil, you can trigger it automatically with Arbiter Evade for fast clearing.

  2. Falling Star is the main mobility tool, used to jump from pack to pack or over obstacles and to trigger Arbiter form via the Disciple Oath.

  3. Advance is used as another mobility tool and as another way to trigger Arbiter form.

  4. Condemn also triggers Arbiter form via Disciple, groups enemies and makes them Vulnerable.

  5. Rally fuels your resources and grants Movement Speed. Use it as often as possible to spam all your other skills.

  6. Fanaticism Aura adds Weaken and buffs damage, ramping up with repeated attacks.

  7. Defiance Aura recovers health and generates Resolve. It can be activated for Unstoppable when needed.

  8. Note that the Ancestral Variant includes Rally for extra resources until the late game setup comes online.

  9. Spam Blessed Hammer to deal damage.

  10. Use either Falling Star or Condemn every few seconds to stay in Arbiter form.

  11. Use Evade in Arbiter to auto-cast Blessed Hammer with Argent Veil at least once every few seconds.

  12. Activate Fanaticism Aura, Defiance Aura and Rally as often as possible.

  13. Use Condemn to pull enemies in.

  14. (Starter setup only) Use your Basic Skill or Rally (when healthy enough) to recover resources, then heal with Consecration.